Creating a Multiple State Navigation Bar- Page
Three
Author: Kim
Cavanaugh
Author's Site: Beginner's
Guide to Dreamweaver and Fireworks
Reference ID: 15626
Composing the Navigation Bar
Going through all of those steps to create the button symbol for
the navigation bar may seem like a lot of trouble, but the process
of creating symbols first actually makes building a navigation bar
much simpler. In the next few steps you'll finish building your
navigation bar and prepare it for export.
To begin composing the navigation bar, start by turning off the
view of the slice overlays. This makes positioning and working with
the symbols easier. Click the Hide Slices button in the Tool panel
that you see here and the slice overlays will disappear. In a future
step you'll need to turn the slice view back on, so take note of
the location of that button as well.
To compose the navigation bar, you need only drag additional instances
of the button symbol from the Library panel onto the canvas and
position the objects side-by-side. This is one of the ways that
the new Property inspector can be a real time-saver. As each object
comes onto the canvas use the Info area of the Property inspector
to set the X and Y position of the button and to check its size.
If you have set the size of the objects correctly, they should be
100 pixels wide by 40 pixels high. This makes it easy to position
the buttons at 100 pixel increments for the X position. The Y position
for all buttons should be set to zero. When you are finished your
navigation bar should appear as you see here.
Modifying Button Instances
Another new feature of Fireworks MX is the ability to change the
instances of button symbols. Since you obviously don't want all
of your buttons to have a Button Text label, you'll turn to the
Property inspector to change the text for each button. Locate the
Text field of the Property inspector
where you need only change the text label for each button. Take
a few minutes to become acquainted with the other features of the
Property inspector that you see in this illustration. You'll use
all of them in the next few steps.
For multiple navigation bars to be generated automatically, each
button must have a particular name applied to it that matches the
name of the file it is linked to. Select the slice over the leftmost
button on the canvas. This button will take the viewer to the home
page of this imaginary web site, so the file it will link to is
called index.htm. In the link field of the Property inspector, type
index.htm.
Note: For multiple navigation bars, only the .htm
extension may be used.
In addition to naming the file, you must also name each instance
of the button to match. In the case of the Home button, set the
object name to index in the Property
inspector, leaving off the .htm file extension.
Finish this first button by changing the text in the Text field
to read Home.
Complete the naming of the objects in your navigation bar by selecting
each button instance, moving from left to right, and setting the
attributes in the Property inspector as you see in this table.
Button Text |
Object Name |
Link/URL |
Home |
index |
index.htm |
Products |
products |
products.htm |
Services |
services |
services.htm |
Catalog |
catalog |
catalog.htm |
Contact |
contact |
contact.htm |
|
Tip: For accessibility purposes, set your
alternate text while working in the Property inspector as well.
Once all of your changes are applied your navigation bar should
appear as you see below. You are now ready to export the navigation
bar for use in Dreamweaver.
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